Mate with bishop and knight — the right corner
2k5/8/2K5/8/3BN3/8/8/8 w - - 0 1The plan
The hardest basic mate — and the most important lesson about it: mate is possible ONLY in the corner of THE BISHOP'S COLOUR (here: dark-squared bishop, so a1 or h8). The defender therefore always flees to the wrong corner; from there it has to be driven to the right one along the edge using the knight's famous W-MANOEUVRE. All three pieces work as a chain: the king takes the squares in front, bishop and knight take turns providing the block. In a real game, keep the fifty-move rule in mind — from the middle of the board even perfect play takes more than thirty moves.
Why this level: Notoriously hard, 34 half-moves, brushes against the fifty-move rule
The solution, move by move
- 1. Be5 The dark-squared bishop controls the dark squares — mate is only possible on a1 or h8. Black therefore heads for the WRONG corner, a8.
- 1… Kd8 The only legal move — and it stays that way almost to the end: in fourteen of its seventeen moves, Black has exactly one square. You do not win this mate against an opponent, you carry it out.
- 2. Bd6
- 2… Kc8
- 3. Nc3
- 3… Kd8 Again with no choice. The division of labour is always the same: the bishop covers the dark squares from a distance, the king stands in front of the light ones. Exactly one square is left over.
- 4. Nd5
- 4… Kc8
- 5. Nb6+ The knight bolts a8: Black can no longer reach the wrong corner. Now the journey to the right one begins.
- 5… Kd8 The check has shrunk the cage, not driven the king away — the difference matters. The wrong corner is now closed for good.
- 6. Kd5
- 6… Ke8 The march along the back rank begins. Black is not running away, it is being driven, towards the corner that matches the bishop's colour.
- 7. Ke6
- 7… Kd8 Back, because forward no longer works. This is the rhythm of this mating technique: the defender shuttles between two squares while the blockade moves one square closer with every shuttle.
- 8. Be5 The chain is set: the king takes the squares in front, the bishop bars the retreat squares — Black is pushed along the back rank towards h8.
- 8… Ke8 And back again. Whoever loses patience here and rushes the king forward gives the opponent a second square — and starts over.
- 9. Bf6
- 9… Kf8 Past the middle of the back rank. From here on there is only one direction; there is no way back to the wrong corner any more.
- 10. Nc4
- 10… Ke8
- 11. Nd6+ The famous W-MANOEUVRE: the knight traces a W on the board with b6-c4-d6-f5-h6, and every one of its checks pushes the king a step further.
- 11… Kf8 The second check of the W-manoeuvre has worked: the king stands one square further right than before, and the knight only needed one jump for it.
- 12. Kf5
- 12… Kg8 Another half-dozen moves. The king is now two squares from the mating corner and will get there too — there is nothing else on offer.
- 13. Kg6
- 13… Kf8 The last shuttle step before the corner. The bishop is about to switch diagonals, and after that this escape square is gone too.
- 14. Bh4Sideline 14. Kh7 STALEMATE in the middle of the W-manoeuvre. The knight covers e8 and f7, the bishop covers e7 — and with this move the king takes g7 and g8. This is why you wait with the BISHOP here, not with the king.
- 14… Kg8 The second-to-last stop. From here only one square leads further, and it is the right corner.
- 15. Be7
- 15… Kh8 In the corner for the first time — and it is the dark one, the bishop's colour. In the light corner the very same position would be a dead draw.
- 16. Nf5
- 16… Kg8 The king has to come out once more. This is exactly where the greatest danger of this mating technique lies: if White takes away this square too, it is STALEMATE instead of mate. The attacker must leave it exactly one square right up to the last move.
- 17. Nh6+ The knight takes g8 — the king has only the mating corner left.
- 17… Kh8 And back into the corner, this time with no way out. All three pieces are in position.
- 18. Bf6# Mate in the corner of the bishop's colour. King, bishop and knight: none of the three can be spared.Sideline 18. Bd8 STALEMATE on what should be the mating move. Mate is only possible via the diagonal to h8; any other bishop move ends the game in a draw — after thirty moves of work. This is why this endgame is considered the hardest.
Play it yourself
In the free app C&C Chess Club you step through the line move by move, tap the sidelines and play the position out against Stockfish — no account, no ads.
More in Basic mates
- Mate with the two bishops — the shears White wins
- The staircase mate with two rooks — the roller White wins
- Mate with the rook — fence and opposition White wins
- Stalemate traps when delivering mate — one square must remain White wins
- Mate with the queen — the cage White wins
- Two knights do not deliver mate — the corner is a stalemate nest Draw